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Old May 22, 2008, 11:16 PM // 23:16   #1
Jungle Guide
 
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Default Zaishen trapping

So I have been wondering, what is a good configuration?

I usually run:

Trap one.
Second.
Third trap.
Another one.
QZ.
EW.
Whirling Defense.
TU.

16 WS, 13 Expertise, 9BM. And when I can start the group, I ask for a couple FS and one more EW. Today I got one of those jerks who believe themselves gods for having Rank 2 Hero/Champion/Gladiator. Says EW is fail, however I never had problems getting to 10 victories with PuG's (yes I do realize it lasts 17 seconds). So I ask your advice, if EW + QZ is fail, what's a good configuration.

Thanks in advance.

If it's in the wrong section, feel free to move it, but I don't consider Zaishen Elite PvP o.O.
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Old May 23, 2008, 12:59 AM // 00:59   #2
Wilds Pathfinder
 
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Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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[Trapper's Speed] = <3

It doesn't help with cost any but it helps recharge and activation time without boosting up the cost.
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Old May 23, 2008, 02:24 AM // 02:24   #3
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[build prof=R/ name="Zaishen Trapper" WildernessSurvival=12+1+3 Expertise=12+3 BeastMastery=3 desc="+20 energy Insightful staff with{br}Hale and Hearty Inscription"][No skill][Dust Trap][Flame Trap][Barbed Trap][Tripwire][Trapper's Speed][Frozen Soil][Edge of Extinction][/build]First slot is for your elite. I use [[Echo](for [[Dust [email protected]]), but [[Spike [email protected]] or possibly [[Smoke [email protected]] can work as well. The spirits are flexible if you are in a group. I use the above build with 3 heroes to flawless 16 consecutives in Zaishen Elite for the 6K/day cap. No group or PuGs required. [[Energizing Wind] truly is not worth the trouble anymore, in my opinion.
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